Catalogs & storefronts
Explore listings, filters, access and supported devices.
AI THROUGHOUT. TAILORED TO YOUR GAME.
AI explores your game, builds a game-specific understanding of its menus and gameplay, runs focused checks, and turns the results into evidence and actionable guidance.
Gameplay · Platform websites · Storefront journeys
Explore listings, filters, access and supported devices.
Check journeys, keyboard controls and responsive layouts.
Learn menus and controls, then act inside the game.
Test with different goals and retain observed learning.
Inspect options, interruptions and paths back to play.
Review footage, actions, findings and clear limits.
TWO PLATFORMS. THE WHOLE PLAYER JOURNEY.
Switch between website and catalog checks, and real gameplay. Every view links to the evidence behind the story.
PLATFORM 01
From finding a game to playing for points.
AI controls a physical iPhone paired with Netflix Tetris. A custom-trained local Max Score policy chooses moves in the recorded Time Attack round.
One recorded run. Capture gaps are marked. Poster is promotional artwork. Other persona policies were not evaluated in this demo.

A fresh Chrome check explored the public Tudum game catalog and Netflix Help. Puzzle expansion, Enter-key toggling, About navigation and browser-play guidance were observed.
Bounded check in an existing Netflix browser session. No profile selected. Paper Trail detail verification stopped at the profile chooser. No app installation or full accessibility audit.
PLATFORM 02
From cloud discovery to movement on screen.
CARBON checked the catalog and entitlement, launched Planet of Lana II in Chrome, explored menus and settings, then moved and jumped in the live game.
One bounded session with sequential persona objectives. Local policy memory, not trained gameplay weights. Sampled footage has no audio; capture gaps are cut.

Carbon X examined the signed-out Xbox Cloud Gaming website: search, discovery, access information, comparison and recovery.
25 of 31 bounded cases executed. Observed findings include focus-return behavior and access-copy ambiguity. Sampled assessment, not a complete accessibility audit.
ONE PLAYER JOURNEY. MULTIPLE TEST SURFACES.
Explore storefronts and catalogs. Check search, filters, listing content, screenshots, supported devices, ratings and access information.
Storefront pilot scopeFollow platform pages, onboarding and launch paths. Examine keyboard navigation, responsive layouts, clear messaging and recovery.
Netflix + Carbon X website checksLearn menus and controls. Pursue a bounded goal. Inspect settings, interruptions and the feedback different player styles receive.
Demonstrated in Netflix + XboxApp-store coverage is scoped per pilot and platform. The demonstrations here establish browser discovery and gameplay—not a completed Apple App Store or Google Play audit, installation test, or purchase flow.
AI FROM EXPLORATION TO EXPLANATION
A game-specific behavioral model connects what the AI learns to what it tests next: your menus, controls, states and gameplay—not just a generic script.
AI navigates the experience, discovers menus and controls, and records what actually happens.
Build a behavioral model of your game from observed states, actions and outcomes. Retain that context for the next decision.
Plan focused checks and run varied player personas—from first-time exploration to goal-driven play—with clear boundaries.
Use AI to examine interactions and results for bugs and failures. Extend a pilot with qualitative feedback on friction, fun and engagement.
Generate quality reports with evidence and reproduction steps. Develop actionable repair prompts from verified issues to guide the next fix.
Demonstrated: exploration, live play, game-specific policy or memory, and evidence reports. Qualitative engagement analysis and game-specific repair prompts are pilot extensions to validate; these demos do not establish them end to end. AI persona feedback is not measured human enjoyment. Repair prompts guide investigation, not guaranteed fixes.
A behavioral model can be structured memory and decision policy. The Xbox demo demonstrates evidence-based adaptation, not neural model training; the Netflix demo uses a custom-trained local gameplay policy. Each report identifies what was actually exercised.
START WITH A GAME. LEAVE WITH EVIDENCE.
Choose a title, platform and goal. Define the personas and boundaries. Review a recorded session and findings your team can reproduce.
Tell us what you want to test. Your request is marked for CARBON Games.