CARBONIndependent assessment · 23 October 2026

XBOX CLOUD GAMING / BROWSER DEMONSTRATION

From catalog to real cloud play.

An evidence-led CARBON demonstration on Xbox Cloud Gaming: choose an entitled keyboard-compatible game, learn its menus, move and jump in a live single-player stream, and retain the observed controls for reuse.

Executed in Chrome · bounded single-player demonstration
Planet of Lana II

Game actually launched

1.1.10

Visible game version

23

Observed facts retained

ACTUAL CAPTURE

Watch the observed session

Genuine sampled browser footage: launch/menu navigation, opening cinematic, settings, rightward movement, jump and reverse movement. Captured segments retain their sample timing; unrecorded gaps are cut. No audio. The lower strip is cropped to exclude account identity. This is not a continuous 30 fps screen recording.

Download session video · Catalog recording · Capture timing and edits

DECISIONS GROUNDED IN EVIDENCE

What happened

StageAction / decisionObserved resultProof
catalogSearch official Xbox catalog for TetrisTetris titles were listed; availability did not establish entitlement.Evidence
candidateInspect Tetris Effect: ConnectedController-only listing and game-purchase requirement; do not launch or buy.Evidence
alternativeInspect 3°C: Sand PuzzleKeyboard and mouse supported but purchase required; reject candidate.Evidence
entitlementVerify signed-in Planet of Lana II detailPlay now: Included in your subscription; mouse and keyboard and single-player listed. User confirmed sign-in; identity checked locally.Evidence
launchLaunch official cloud streamReal main menu rendered, version 1.1.10.Evidence
inputClick Play in streamPlatform requested fullscreen for mouse and keyboard. Native Chrome foreground and held Enter resolved navigation.Evidence
newgameSelect first empty New Game slot using EnterStarted opening prologue; cinematic footage is not classified as gameplay.Evidence
pauseEscape from playable scenePause menu exposed Resume, Control Layout, Reload, Settings, Journal, Main Menu.Evidence
layoutUse S then Enter to select Control LayoutS moved menu selection; Down-arrow and pointer attempts had not changed it. Layout showed controller diagram despite keyboard prompts.Evidence
settingsInspect Settings > ControlsPointing sensitivity 50%, vibration on and intensity 100% visible. No values changed.Evidence
moveHold D for 2200ms from opening ledgeLana moved right, dropped to lower walkway and camera scrolled.Evidence
jumpPress Space for 200msCaptured airborne frame then landing in same area.Evidence
casualReuse D for 2200ms under casual-play objectiveLana moved farther right toward swing set; same session, no isolated new save.Evidence
reverseHold A for 900msLana moved left toward bench.Evidence
exitPause, select Main Menu, then close stream tabMain menu visually confirmed; dedicated stream tab closed.Evidence

Personas and coverage

PersonaStatusResult
First TimerExecuted: discovery and first input probesEncountered access/input friction, learned S/Enter navigation, opened a new slot, then tested D and Space.
Settings ExplorerExecuted: read-only inspectionInspected pause menu, control layout, settings categories and controls values. No settings changed.
Casual PlayerExecuted: short reuse segmentReused observed D movement, then tested A to reverse. Same game session; no independent persona benchmark.

One title, one account and one short opening scene. No puzzle completion, score, achievement, latency benchmark, long-session reliability or accessibility conformance claim. Persona objectives were applied sequentially by the host agent, not independent trained agents. No second game was played. The host app has not installed the packaged plugin.

Captured airborne Lana after a Space input
Observed jump after a bounded Space input, captured from the real cloud stream.

What the system learned

Observed adaptation replaced ineffective arrow/pointer menu attempts with S and held Enter, respected the platform fullscreen/focus requirement, and retained D/A/Space movement with evidence. The casual segment reused D successfully. The saved local policy is a deterministic memory of these observations, not a trained model; rebuilding it is not training. It was materialized after the session, so the live actions were selected by Codex rather than executed by the policy utility.

Codex's host language model interpreted screenshots and selected actions. The local utility retains dated facts and transitions, checks freshness and access gates, and proposes previously observed controls. It does not train weights or execute the browser.

Inspect local policy memory · Offline policy replay · Observation ledger · Reproduction workflow

Official Tetris listing showing sign-in, controller input and game purchase requirements
Tetris was evaluated as a candidate. Its listing required a game purchase, so the workflow chose an entitled keyboard-compatible alternative.

Environment and reproducibility

Jason’s Mac, Google Chrome via supported browser extension controls plus native Chrome keyboard input. Official Xbox US catalog checked 23 October 2026; authenticated cloud session resumed after the user confirmed sign-in. Evidence files carry UTC timestamps; the ledger records each observation. Account entitlement was verified on the game detail page, including Play now / Included in your subscription. No controller was detected. Source captures are retained locally; the review bundle excludes authentication screens and raw capture frames.

Official sources: Tetris search · Tetris Effect: Connected · 3°C: Sand Puzzle · Planet of Lana II.

Catalog and entitlement can change. Recheck visible eligibility and controls before each run. No purchases, subscription changes, messages, multiplayer sessions, platform bypasses or mobile simulators were used.