# Drag, drop, reorder, resize

**Test family:** `DND`

- **DND-001** Pointer, touch, and keyboard alternatives initiate, move, cancel, and commit.
- **DND-002** Valid/invalid targets and insertion position are perceivable without color alone.
- **DND-003** Drop at first/last/empty/scrolling/nested target and across viewport edges.
- **DND-004** Cancel/Escape, outside drop, network failure, stale target, and permission loss restore truthful order.
- **DND-005** Reorder persists after refresh and appears consistently to a second client.
- **DND-006** Concurrent reorders preserve all items exactly once or surface a conflict.

## Comprehensive per-item coverage

- **DND-007** Verify absent, loading, initial, default, selected/open, disabled, read-only, invalid, pending, success, and error states are visually and programmatically distinct.
- **DND-008** Activate with pointer, touch, keyboard, switch control, voice command, and automation APIs; produce one equivalent action per intentional activation.
- **DND-009** Verify the accessible role, name, description, value/state, relationships, and focus behavior match the visible control.
- **DND-010** Use adjacent labels or record names containing ASCII emoticons, emoji, kaomoji, RTL text, combining marks, and very long strings; render them safely without breaking activation.
- **DND-011** Use labels with `&`, `<`, `>`, quotes, slashes, template delimiters, and CSV-formula prefixes; render text inertly in UI, logs, notifications, and exports.
- **DND-012** Traverse with Tab, Shift+Tab, arrows, Home/End, Enter, Space, Escape, and platform conventions; never trap or unexpectedly move focus.
- **DND-013** Double-click, double-tap, press Enter repeatedly, and retry after a slow response; prevent duplicate actions and expose truthful progress.
- **DND-014** Change state while the control is focused, open, offscreen, or being announced; avoid stale accessible state and lost focus.
- **DND-015** Attempt activation when hidden, disabled, read-only, unauthorized, expired, or stale through both UI and direct requests; enforce the server rule.
- **DND-016** Interrupt the action with navigation, refresh, offline transition, timeout, server error, and session expiry; recover or roll back coherently.
- **DND-017** Use two sessions to change the same state simultaneously; define conflict, ordering, and final-state behavior.
- **DND-018** Reload, revisit, deep-link, back/forward, duplicate the tab, and restore a crashed session; preserve or reset state according to product intent.
- **DND-019** Test the control inside forms, dialogs, menus, tables, repeated rows, nested landmarks, and virtualized content; keep names and targets unique.
- **DND-020** Test narrow and wide screens, portrait/landscape, 200% text, 400% reflow, high contrast, reduced motion, and touch target sizing.
- **DND-021** Translate and lengthen labels, use RTL layout, and change locale while state exists; preserve meaning, order, and action target.
- **DND-022** Exercise 1, many, and very many repeated controls; keep rendering, interaction, and announcements responsive.
- **DND-023** Verify analytics, audit events, notifications, and downstream requests occur once, contain the intended target, and omit unrelated sensitive data.
- **DND-024** Change permissions or ownership between render and activation; reauthorize at commit time and explain rejection without leaking hidden data.
- **DND-025** Undo, cancel, dismiss, reset, or restore where promised; make irreversible transitions explicit and require an appropriate confirmation/recovery path.
- **DND-026** Test current and supported browsers/devices plus assistive technology combinations; do not rely on hover, color, animation, or pointer precision alone.

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